International actions

#ECHOP – giving better food to people in need

CEPS has been selected as part of a European Cooperation Project – Erasmus + Programme to carry out the project #ECHOP – “European cooperation to accompany food aid organisations to diversify their offer and provide better food to people in need”. This project aims to support and train managers of food aid organisations to promote access to regular, high quality and adequate food for people living in poverty. More information on this project and the documents produced can be found…

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Escape Rooms for CCI’s

Gamification is the process of applying game mechanics to non-game environments to create gaming experiences. It is recognised as a good method for increasing engagement and motivation. Escape Rooms (ER) can be considered an ideal form of gamification in training, as they allow for a wide range of possible topics and areas that can be addressed through the puzzles offered by the game. The ER for CCIs project will develop different activities to explore the benefits of gamification for the…

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Trainers4Creativity (T4C)

The Trainers4Creativity (T4C) project supported Trainers/Youth Workers active in the creative and cultural areas by making them more skilled and prepared for a context dominated by uncertainty, with the development of a set of training resources that help them to offer attractive and accessible activities while contributing to making SCCs (cultural and creative sectors) more resilient and adapted to the “new normal”. The main objective of the project was to make youth organisations more resilient, inclusive, and attractive by training…

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Beyond the tales – Engaging Youth In Climate Migration

Climate change and migration present two seemingly separate challenges. However, these issues are inextricably linked. They are global problems that are not isolated, interdependent, intertwined and complex. It is therefore important that they are approached in a connected manner. Within this challenging framework, Beyond the Tales addresses youth workers to provide them with knowledge and information to enable them to acquire and strengthen skills and develop a critical understanding of climate migration. Through the educational and awareness-raising approach, it also…

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TEDDA

#TEDDAprojet – Ecological transition and sustainable development of associations

The European TEDDA project aimed to support European associative structures and other actors in their ecological transition by creating innovative training tools. This 26-month project brought together 5 European partners. Why? As announced in the framework of the Green Deal launched by the European Commission, all economic sectors must commit to the ecological and solidarity-based transition. Associative structures are an important component of the economic and social fabric of the European Union and represented more than 9 million workers in…

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#motivate2createEU – promoting inclusion in adult education through artistic and cultural Social Action Projects

There is an urgent need in Europe to overcome social forces and tendencies that lead to conflict, division and social alienation. Across the generations, in communities most affected by the economic downturn and the isolation forced upon them by the Covid-19 pandemic, people with creative talent are feeling marooned and isolated. The European Community and Participatory Arts movement is characterised by a critical social engagement where practising artists from many fields (performance, music, dance, drama, writing, the visual arts, digital…

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#DiOtherCity – training programme for professionals in the CCIs

The #DiOtherCity project proposes an adult learning programme for professionals in the Cultural and Creative Industries (CCIs), who wish to learn practical applications of digital tools to design innovative cultural experiences in their city. The focus will be on creating alternative narratives as well as new digital environments, whilst designing city tours in peripheral spaces. The project responds to the dramatic changes in 2020 that have left many CCI professionals unemployed. Many creative activities have moved from live to virtual…

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#Gaming4skills: the use of video games at the classroom

#Gaming4skills project The use of games in education or to improve people’s skills has a long history, but lately, the educational potential of video games has gained some attention. After a huge wave of educational games in the 1990s, the focus is now on the potential use of video games in a classroom context. Although there are already many teachers in favour of their use, how to introduce them still generates some confusion. Firstly, teachers need guidance in using video…

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#VXdesigners exhibitions in education

Across Europe, exhibitions are used as a common educational practice to enhance learners’ critical thinking, problem solving and reflection. A common use of exhibition by schools is to organise a visit, which has positive learning value in a diversity of structures (outdoor, museums, temporary exhibitions, etc) or settings and on a large variety of topics (art, history, sciences, etc), yet, it remains a fairly passive learning experience, based on following a path of discovery decided by somebody else, i.e. the museum…

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Training Resources : HIT project Curriculum

The #HITproject curriculum has at its heart the concept of ‘Hate Interrupter Teams’ (HIT): working groups of young people (14-19) who, through participatory and inclusive practices based on the arts facilitated by Youth work practitioners can create tools and develop strategies to counter hate speech and behavior towards migrants (HSBM) in their communities, at school and among their peers. Download here the HIT curriculum in English. The Hate Interrupter Team (HIT) curriculum emphasizes active citizenship and social inclusion, promoting self-initiative,…

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