Gamification is the process of applying game mechanics to non-game environments to create gaming experiences. It is recognised as a good method for increasing engagement and motivation. Escape Rooms (ER) can be considered an ideal form of gamification in training, as they allow for a wide range of possible topics and areas that can be addressed through the puzzles offered by the game.
The ER for CCIs project will develop different activities to explore the benefits of gamification for the development of entrepreneurial skills in CCIs, create scenarios for Escape Rooms on entrepreneurship in the cultural and creative sector and present a white paper with recommendations on how to use the materials created by the project and aspects to take into account for trainers who want to create their own ER.
Project activities:
Activity 1: a guide for entrepreneurship trainers that will explore the benefits of gamification for the development of entrepreneurial skills in CCIs.
Activity 2: Nine RE scenarios on entrepreneurship in the cultural and creative sectors.
Activity 3: White paper with recommendations on how to use the materials created by the project.
More information about the project here: https://er4cci.eu/