International actions


#TEDDAprojet – Ecological transition and sustainable development of associations

The European project TEDDA, has the objective to accompany European associative structures and actors in their ecological transition, through the creation of innovative training tools. This 26 month project brings together 5 European partners. Why? As announced in the framework of the Green Deal launched by the European Commission, all economic sectors must commit to the ecological and solidarity-based transition. The associative structures are an important component of the economic and social fabric of the European Union and in 2010 represented more than 9 million…

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#motivate2createEU – promoting inclusion in adult education through artistic and cultural Social Action Projects

There is an urgent need in Europe to overcome social forces and tendencies that lead to conflict, division and social alienation. Across the generations, in communities most affected by the economic downturn and the isolation forced upon them by the Covid-19 pandemic, people with creative talent are feeling marooned and isolated. The European Community and Participatory Arts movement is characterised by a critical social engagement where practising artists from many fields (performance, music, dance, drama, writing, the visual arts, digital…

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#DiOtherCity – training programme for professionals in the CCIs

The #DiOtherCity project proposes an adult learning programme for professionals in the Cultural and Creative Industries (CCIs), who wish to learn practical applications of digital tools to design innovative cultural experiences in their city. The focus will be on creating alternative narratives as well as new digital environments, whilst designing city tours in peripheral spaces. The project responds to the dramatic changes in 2020 that have left many CCI professionals unemployed. Many creative activities have moved from live to virtual…

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#Gaming4skills: the use of video games at the classroom

#Gaming4skills project The use of games in education or to improve people’s skills has a long history, but lately, the educational potential of video games has gained some attention. After a huge wave of educational games in the 1990s, the focus is now on the potential use of video games in a classroom context. Although there are already many teachers in favour of their use, how to introduce them still generates some confusion. Firstly, teachers need guidance in using video…

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#VXdesigners exhibitions in education

Across Europe, exhibitions are used as a common educational practice to enhance learners’ critical thinking, problem solving and reflection. A common use of exhibition by schools is to organise a visit, which has positive learning value in a diversity of structures (outdoor, museums, temporary exhibitions, etc) or settings and on a large variety of topics (art, history, sciences, etc), yet, it remains a fairly passive learning experience, based on following a path of discovery decided by somebody else, i.e. the museum…

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Training Resources : HIT project Curriculum

The #HITproject curriculum has at its heart the concept of ‘Hate Interrupter Teams’ (HIT): working groups of young people (14-19) who, through participatory and inclusive practices based on the arts facilitated by Youth work practitioners can create tools and develop strategies to counter hate speech and behavior towards migrants (HSBM) in their communities, at school and among their peers. Download here the HIT curriculum in English. The Hate Interrupter Team (HIT) curriculum emphasizes active citizenship and social inclusion, promoting self-initiative,…

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#ACTIVproject : Acting and collaborating to tackle intimate partner violence

The #ACTIVproject has as its main objective the socioprofessional (re)integration of women confronted with domestic violence. According to a study by the European Union Agency for Fundamental Rights (FRA, 214), 1 in 3 women in Europe “has experienced physical and/or sexual violence since she was 15 years old” and 1 in 5  “has experienced physical and/or sexual intimate partner violence”. A situation which has worsened following the Covid-19 crisis. A situation which has worsened following the Covid-19 crisis. Highlighting the…

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The RAIN.BOW project aims to promote social inclusion and positive values ​​through the introduction of non-formal educational methods in schools. The project will create a diverse community that will be formed to create and promote campaigns of tolerance and peace. Thanks to the design approach, each target group (high school teachers and students) will internalize concepts and strategies that will allow them to promote common values ​​and civic skills. At the beginning of the project, the partners will develop a…

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#ReSolutionEU project

We present the #ReSolutionEU project in short: In view of the increased difficulty facing European actors in charge of social or professional support for people who are distant from employment, the #ReSolutionEU project aims to train professionals to innovate in (re) mobilization of these audiences. People who are distant from employment are a heterogeneous group within the population aged 15 to 64, whose socio-occupational integration is a major issue, particularly vulnerable young people “neither in employment, nor in education, nor…

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#USERSE : United Services for Social Enterprises

U S E R – S E “United Services for Social Enterprises”  “United Services for Social Enterprises” (USER-SE) is a project, created through a strategic partnership between six countries: Italy, Spain, Belgium, Germany, France and Greece. The project wants to address the main issues that limit the development of the social enterprise’s (SE) sector, such as the poor understanding of the role of this type of companies in society, the lack of visibility, the need for business development and support services such…

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